Day 1 Overview
 |
AM SCHEDULE
- A Taste of Motion
- Opening Motion, Interface Overview, Setting a Play Range, Adding Objects, Creating Behaviors, Applying Filters, RAM Previews, Deactivating Behaviors and Filters, Using Particle Simulations, Adding a Third Dimension and Autosaving
- Groups Layering and Blend Modes
- Creating an End Title Montage, Understanding Objects, Groups and Layers, Using Blend Modes, and Baking a Composite Section
|
PM SCHEDULE
- The Third Dimension
- Going Deep, Understanding Three Dimensions, and Getting Around in the HUD
- Moving in 3D
- Using 3D Overlays, Using Multiple Views, Adding Objects in 3D, Working with Lights, Animating the Camera with Behaviors, Creating Camera Animation with Keyframes and Walk Camera, Making the Final Sweep, and Fading the Camera
|
|
 |
Day 2 Overview
 |
AM SCHEDULE
- Using Templates and Drop Zones
- Using Motion’s Templates, Accessing
Template Elements, and Creating Your
Own Templates
- Round Tripping and Retiming
- Sending Clips from Final Cut Pro, Working
with Optical Flow, Using Retiming Behaviors, Round Tripping back to Final Cut Pro, Sending Sequences from Final Cut Pro to Motion,
Editing in Motion, Creating an Overlay and
Loop Point, Sending Audio Clips from Motion
to Soundtrack Pro and Using a Motion Project
in DVD Studio Pro
- Creating Text Effects
- Formatting Text, Working with Text
Parameters, Saving Text Styles, Applying
Text Behaviors, Animating Text on a Path,
and Animating Text in 3D
|
PM SCHEDULE
- Working with Generators and Particle Emitters
- Setting Up the Background, Using Generators, Baking a Group, Working with Preset Particles, and Building a Custom Particle Emitter
- Making Animated Patterns with the Replicator
- Creating a Pattern with the Replicator, Modifying a Replicator, Animating a Sequence Using the Sequence Replicator Behavior, Replicating Layers in 3D, and Using a
Replicator Image as an Image Mask
- Keyframing and Parameter Behaviors
- Adjusting the Background, Working in the Keyframe Editor, Using New Keyframe-Recording Options, Changing Keyframe Interpolation, using Bezier Curves in the Keyframe Editor, Working with Saved Favorites, Animating a Filter with Keyframes and Using Parameter Behaviors
|
|
 |
Day 3 Overview
 |
AM SCHEDULE
- Paint
- Performing Basic Painting, Using Customized Brushes, and Creating an Animated Paint Stroke
- Keying, Mattes and Shapes
- Pulling a Key, Treating the Edges, Creating a Garbage Matte, Rotoscoping with the B-spline Tool and Using a Luma Key
|
PM SCHEDULE
- Motion Tracking and Match Moving
- Match Moving a Screen Insert, Performing Complex Stabilization and Match Moving, Stabilizing Footage, Manually Adding a Track, Creating a Match Moved Image Mask, Adding Match Moved Client Graphics, and Adding Text
- Adding Audio
- Adding Audio Tracks, Using Audio Parameter Behaviors, Importing a Second Audio Track, and Animating the Jet Graphics
|
|
 |
|
 |
Price:
+ HST
Course Prerequisites
There is no formal prerequisite for this course other than basic Macintosh OS knowledge.

By taking and passing the Apple Certified Pro exam a user is given Apple Certified Pro status which allows them to distinguish themselves to colleagues employers and prospective clients as a skilled user of the chosen software application This certification gives individuals a competitive edge in todays ever changing job market.
Pro Certification Exam
without training course:$195.00
with training course: INCLUDED
Peachpit Manual Included
Motion
Revolutionary Motion Graphics
by Damian Allen

|
|
 |
|